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KB's avatar

Awesome analysis and video. I tried to put your tables for the first & second rolls of the game into human terms. Simplification is possible because 1. Certain decisions never have to be made (you never have to decide if you're keeping 3 of a kind or a made small straight, because you can't have 3 of one die and 4 different values). 2. The exact EV isn't important. Unless I made a mistake these are equivalent to your charts.

For the overall first roll of the game ("first reroll")

1. Keep and score any Yahtzee or large straight

2. Keep any four identical dice

3. Keep any three identical dice

4. Keep the open ended small straight (2345)

5. Keep pairs of 3, 4, 5, or 6. If you have multiple keep only the highest pair

6. Keep the other small straights

7. Keep the pair of 2s

8. From 11345 keep 345

9. Keep a single 4, 5, or 6. If you have a choice prefer the 5, then the 4

Never keep a pair of 1s, the lower small straight draw (234), or two pair

After the second roll of the game ("second reroll")

1. Keep and score any Yahtzee or large straight

2. Keep any four identical dice

3. Keep and reroll any small straight

4. Keep three 4, 5, or 6s

5. Keep and score any full house with smaller values (e.g. 22266)

6. Keep any other three identical dice

7. Keep pairs of 4, 5, or 6. If multiple keep only the highest pair

8. Keep 234 or 345 (the open ended small straight draws)

9. Keep a pair of 2s or 3s. If you have a pair of 1s to go with it, keep 1122 or 1133. If you have 2233x keep only the 3s (note that 22334 keeps 234 per rule 8)

10. From 11346 keep 34

11. From all other rolls with a pair of 1s keep the 1s

12. From 12356 keep 235. From 12456 keep 456

First of all, I have seen and made numerous mistakes. One I never thought about but makes sense is the preference for keeping a lone 4 or 5 over a 6 for the slight increase in straights. The preference for 234 & 345 over the low pairs for roll two is something I got wrong. Lastly I've seen a lot of people keeping two pair in the hopes of a full house. I wonder if that becomes better later in the game.

I think this reflects a more human (or at least my) understanding of the game. I'd love to see some analysis towards questions like:

How much does the value of keeping a pair or 3 of a kind drop when that number's top box is filled? For starters one could fill in a par score as the result of turn 1 and rerun the numbers.

What about if the small or large straight is filled in?

What about situations where most of the top boxes are filled in? Does the missing digit become much more valuable?

Maks's avatar
2dEdited

here's a question, what's the worst case scenario for your algorithm? what's the worst dice to roll if you're playing perfectly, to get minimum possible score? it'd be interesting to see if the worst rolls change as the perfect player progresses through the game and how the player responds (what they decide to sacrifice or settle on after a while)

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